Parameters
Matrix<double> matrix
A matrix
Type CoordinateSystem
Namespace MathNet.Spatial.Euclidean
Parent DenseMatrix
Interfaces IEquatable<CoordinateSystem>, IXmlSerializable
Matrix<double> matrixA matrix
Point3D originThe origin
UnitVector3D xAxisThe x axis
UnitVector3D yAxisThe y axis
UnitVector3D zAxisThe z axis
CoordinateSystem fromCsThe from coordinate system
CoordinateSystem toCsThe to coordinate system
Matrix<double>A rotation matrix
string sThe string
UnitVector3D fromVector3DInput Vector object to align from.
UnitVector3D toVector3DInput Vector object to align to.
Nullable<UnitVector3D> axisInput Vector object.
Matrix<double> rA 3×3 matrix with the rotation portion
CoordinateSystem coordinateSystemA rotated coordinate system
Point3D fromOriginInput Point3D that defines the origin to map the coordinate system from.
Vector3D fromXAxisInput Vector3D object that defines the X-axis to map the coordinate system from.
Vector3D fromYAxisInput Vector3D object that defines the Y-axis to map the coordinate system from.
Vector3D fromZAxisInput Vector3D object that defines the Z-axis to map the coordinate system from.
Point3D toOriginInput Point3D object that defines the origin to map the coordinate system to.
Vector3D toXAxisInput Vector3D object that defines the X-axis to map the coordinate system to.
Vector3D toYAxisInput Vector3D object that defines the Y-axis to map the coordinate system to.
Vector3D toZAxisInput Vector3D object that defines the Z-axis to map the coordinate system to.
CoordinateSystem otherThe CoordinateSystem to compare against.
double toleranceA tolerance (epsilon) to adjust for floating point error
booltrue if the CoordinateSystems are equal; otherwise false
Matrix<double>a rotation sub matrix
Matrix<double> ra matrix
stringa string
Matrix<double> matrixa matrix